class in c++
C++
class MyClass { // The class
public:
// Access specifier
int myNum; //
Attribute (int variable)
string myString; //
Attribute (string variable)
};
int main() {
MyClass myObj;
// Create an object of MyClass
// Access attributes and set values
myObj.myNum
= 15;
myObj.myString = "Some text";
// Print attribute values
cout << myObj.myNum << "\n";
cout << myObj.myString;
return 0;
}
class Name {
private:
int data;
public:
// Constructor
Name() {
// Code
}
int id;
void fun1(int a) {
// Some instructions here
}
}TYPE& dynamic_cast<TYPE&> (object);
TYPE* dynamic_cast<TYPE*> (object);public class Car
{
// fields
public bool isDriving = false;
// constructor
public Car( string make )
{
Make = make;
}
// properties
private string _make = string.Empty;
public string Make
{
get { return _make; }
set { _make = value; }
}
// methods
public void drive()
{
if( isDriving )
{
// Car is already moving
}
else
{
// start driving the car
isDriving = true;
}
}
public void stop()
{
if( isDriving )
{
// stop the car
isDriving = false;
}
else
{
// car is already not moving
}
}
}
// ---
// An example of using this class in a console app
using System;
public class Program
{
public static void Main()
{
// construct a new class of type Car and set the Make
// property to "VW" using the constructor.
Car newCar = new Car( "VW" );
// display the make of our new car
Console.WriteLine( newCar.Make );
// call the drive method of the car class
newCar.drive();
// display the value of the isDriving property to
Console.WriteLine( newCar.isDriving );
// call the stop method of the car class
newCar.stop();
// display the value of the isDriving property
Console.WriteLine( newCar.isDriving );
}
}
// the class
public class Car
{
// fields
public bool isDriving = false;
// constructor w
public Car( string make )
{
Make = make;
}
// properties
private string _make = string.Empty;
public string Make
{
get { return _make; }
set { _make = value; }
}
// methods
public void drive()
{
if( isDriving )
{
// Car is already moving
}
else
{
// start driving the car
isDriving = true;
}
}
public void stop()
{
if( isDriving )
{
// stop the car
isDriving = false;
}
else
{
// car is already not moving
}
}
}public abstract class GraphicObject {
abstract void draw();
}
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