cs1955 unity vector3
C++
using UnityEngine;
using System.Collections;
[CreateAssetMenu(fileName = "Data", menuName = "Inventory/List", order = 1)]
public class MyScriptableObjectClass : ScriptableObject {
public string objectName = "New MyScriptableObject";
public bool colorIsRandom = false;
public Color thisColor = Color.white;
public Vector3[] spawnPoints;
}moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0.0f, Input.GetAxis("Vertical"));
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