cs1955 unity vector3

C++
using UnityEngine;
using System.Collections;

[CreateAssetMenu(fileName = "Data", menuName = "Inventory/List", order = 1)]
public class MyScriptableObjectClass : ScriptableObject {
    public string objectName = "New MyScriptableObject";
    public bool colorIsRandom = false;
    public Color thisColor = Color.white;
    public Vector3[] spawnPoints;
}moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0.0f, Input.GetAxis("Vertical"));
Source

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