google
print("i just made google")Ah yes, the classic. Googling Google! What a world we live in...ReferencedScript refScript;
refScript = GetComponent<ReferencedScript>();You are diagnosed with stupidReally??? Just type google.com its not that hard...public class Petrol : MonoBehaviour
{
public float speed;
private float waitTime;
public float startWaitTime;
public Transform[] moveSpots;
private int randomSpot;
void Start()
{
waitTime = startWaitTime;
randomSpot = Random.Range(0, moveSpots.Length);
}
void Update()
{
transform.position = Vector3.MoveTowards(transform.position, moveSpots[randomSpot].position, speed * Time.deltaTime);
if (Vector3.Distance(transform.position, moveSpots[randomSpot].position) < 0.2f)
{
if(waitTime <= 0)
{
randomSpot = Random.Range(0, moveSpots.Length);
waitTime = startWaitTime;
} else
{
waitTime -= Time.deltaTime;
}
}
}
}Mr. Stark, I don't feel so good...Steps to add java_home in Macbook
1. Open terminal window
2. Type command: $ vim ~/.bash_profile and Hit Enter
3. Type command: $ export JAVA_HOME=$(/usr/libexec/java_home) and press Escape key for Save changes.
4. Type command: :(colon)wq, It will Save and close .bash_profile file.
5. Type command: source ~/.bash_profile and hit Enter
6. Now we can check the value of the JAVA_HOME variable:
7. Type Command: echo $JAVA_HOME
The result should be the path to the JDK installation:
/Library/Java/JavaVirtualMachines/jdk1.8.0_111.jdk/Contents/Home
print("hello")
public class RedGhost : MonoBehaviour
{
private NavMeshAgent Red;
public GameObject Player;
public float RedDistanceRun = 4.0f;
ReferencedScript refScript;
void Start()
{
Red = GetComponent<NavMeshAgent>();
}
void Update()
{
float distance = Vector3.Distance(transform.position, Player.transform.position);
if (distance < RedDistanceRun)
{
Vector3 dirToPlayer = transform.position - Player.transform.position;
Vector3 newPos = transform.position - dirToPlayer;
Red.SetDestination(newPos);
}
float attackRange = 30f;
if (vector3.Distance(transform.position, Player.Instance.GetPosition()) < attackRange);
float StopChaseDistance = 80f;
if (vector3.Distance(transform.position, Player.Instance.GetPosition()) > StopChaseDistance
}
}