Random rnd = new Random();
int month = rnd.Next(1, 13); // creates a number between 1 and 12
int dice = rnd.Next(1, 7); // creates a number between 1 and 6
int card = rnd.Next(52); // creates a number between 0 and 51//works in visual studio for unity
int randomNumber = UnityEngine.Random.Range(1, 100); //Random number between 1 and 99//The following code returns a random number.
int num = random.Next();
//The following code returns a random number less than 1000.
int num = random.Next(1000);Random r = new Random();
int rInt = r.Next(0, 100); //for ints
int range = 100;
double rDouble = r.NextDouble()* range; //for doubles