how to make an object move in unity
Vector3 input = new Vector3 (Input.GetAxis("Horizontal"), 0 , Input.GetAxis("Vertical");
Vector3 dir = input.normalized;
Vecotr3 vel = dir * speed * Time.deltaTime;
transform.Translate(vel);
Also in C#:
- send type as argument c#
- unity delete all children
- constructor in inherited class c#
- c# webrequest cookies
- c# input integer
- unity cycle children
- unity change text
- blazor onchange event not firing with inputselect
- membership get user id
- c# xml file builder
- c# checksum
- how does Pow work C#
- null coalesce ternary c#
- convert generic to type c#
- what is c# used for
- c# datetime dd/mm/yyy hh:mm:ss
- get out of foreach statement c#
- unity face direction of movement
- On add component unity
- c# get today's date
- asp.net mvc 5 codefirst dropdown list
- take screenshot in c#
- c# console delay
- bind repeater to dictionary