Instantiate c#
class Program
{
static void Main()
{
Employee employee1 = new Employee();
Employee employee2;
employee2 = new Employee();
IncreaseSalary(employee1);
}
}// You can use the 'Instantiate()' function to clone a GameObject
clone = Instantiate(original);
// You can also set the position, rotation and parent
clone = Instantiate(original, new Vector3(0, 0, 0), Quaternion.identity, cloneParent.transform);
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