instantiate offset unity
if ( structureIndex == 0 )
{
var offset : Vector3 = new Vector3(0.5f, 0.5f, 0);
Instantiate(allStructures[structureIndex], lastHitObj.transform.position + offset, Quaternion.identity );
}
// C#
public GameObject objectPrefab;
// ...
// Example using Start function
void Start()
{
// Use the prefab's position and rotation
Instantiate(objectPrefab, objectPrefab.position, objectPrefab.rotation);
// Override the prefab's coordinates (with zero-coordinates)
Instantiate(objectPrefab, Vector3.zero, Quaternion.identity);
// Provide an offset to the stored values
Instantiate(objectPrefab, objectPrefab.position + (Vector3.up * 1.63f), objectPrefab.rotation * Quaternion.AngleAxis(30.0f, Vector3.up));
}
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