Rigidbody.addforce
using UnityEngine;public class ExampleClass : MonoBehaviour
{
public float thrust = 1.0f;
public Rigidbody rb; void Start()
{
rb = GetComponent<Rigidbody>();
rb.AddForce(0, 0, thrust, ForceMode.Impulse);
}
}
rb = GetComponent<Rigidbody>();
rb.AddForce(new Vector3(1.5f,1.5f,1.5f));
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