solid principles c#
// Every world has its meaning
S: is single responsibility principle (SRP)
A class should take care of a Single Responsibility
O: stands for open closed principle (OCP)
Prefer extension over modification
L: Liskov substitution principle (LSP)
The parent class should be able to refer child objects seamlessly during runtime polymorphism
I: interface segregation principle (ISP)
A client should not be forced to use an interface, if it doesn’t need it
D: Dependency injection principle (DIP)
High level modules should not depend on low-level modules, but should depend on abstraction.
Also in C#:
- C# array to label
- unity while in trigger
- native-googlesignin configuration is null!?
- .net core get image from url
- c sharp check if key in dictionary
- whats a string
- unity detect any key
- unity load text resources from subfolder
- How to execute a script after the c# function executed
- convert comma separated string to array c#
- how to reference function in unity
- what function is called just before the a script is ended c#
- unity array of child objects
- how to delete transition unity
- math class C# exponents
- C# sprint key
- how to find object by ag unity
- wpf c# select folder path
- c# get motherboard id
- unity instantiate an object
- start a particle effect when a button is pushed
- C# events
- c# aspx return image
- how to play sound in unity