top down movement unity
public float Speed = 5f;
private void Update()
{
var input = new Vector3(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"), 0);
Vector3 velocity = input.normalized * Speed;
transform.position += velocity * Time.deltaTime;
}public float Speed = 5f;
private void Update()
{
input = new Vector3(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"), 0);
Vector3 velocity = input.normalized * Speed;
transform.position += velocity * Time.deltaTime;
}Rigidbody2D body;
float horizontal;
float vertical;
float moveLimiter = 0.7f;
public float runSpeed = 20.0f;
void Start ()
{
body = GetComponent<Rigidbody2D>();
}
void Update()
{
// Gives a value between -1 and 1
horizontal = Input.GetAxisRaw("Horizontal"); // -1 is left
vertical = Input.GetAxisRaw("Vertical"); // -1 is down
}
void FixedUpdate()
{
if (horizontal != 0 && vertical != 0) // Check for diagonal movement
{
// limit movement speed diagonally, so you move at 70% speed
horizontal *= moveLimiter;
vertical *= moveLimiter;
}
body.velocity = new Vector2(horizontal * runSpeed, vertical * runSpeed);
}