unity create a child object
// spawns object
objToSpawn = new GameObject("Start");
// add Components
objToSpawn.AddComponent<Rigidbody>();
objToSpawn.AddComponent<MeshFilter>();
objToSpawn.AddComponent<BoxCollider>();
objToSpawn.AddComponent<MeshRenderer>();
// sets the obj's parent to the obj that the script is applied to
objToSpawn.transform.SetParent(this.transform);
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