unity get all children
foreach (Transform child in parent) {
//Your code
}foreach (Transform child in transform) GameObject Child;
Child = transform.GetChild(0).gameObject; public List<GameObject> childrens = new List<GameObject>();
void Update()
{
foreach (Transform child in transform)
{
if (!childrens.Contains(child.gameObject))
{
childrens.Add(child.gameObject);
}
}
}
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