unity how to add a bullet impact force
if (hit.transform.tag == "Physics") { hit.rigidbody.AddForceAtPosition (bulletDirection * bulletForce, hit.point); }
Also in C#:
- unity how to change rotation
- how to change scenes in unity
- c sharp list of strings
- asp.net textarea disable resize
- c# textbox tab column
- c# static meaning
- c# linq join multiple conditions
- c# declare an int list
- convert string to boolean c#
- c# how to open file explorer
- reload scene unity
- c# param exception
- variables
- c# join string array
- how to put double quotes in a string c#
- c# string formatting
- c# display float with 2 decimal places
- print content of array c#
- how to reduce garbage collection c#
- how to insert into a list c#
- get out of foreach statement c#
- vb.net check if datatable has rows
- c# try catch error
- c# math to radiant