unity rotate around axis
transform.Rotate(axis, degrees);using UnityEngine;//Attach this script to a GameObject to rotate around the target position.
public class Example : MonoBehaviour
{
private Vector3 target = new Vector3(5.0f, 0.0f, 0.0f); void Update()
{
// Spin the object around the world origin at 20 degrees/second.
transform.RotateAround(target, Vector3.up, 30 * Time.deltaTime);
}
}
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