godot c# move towards

C#
Mathf.MoveToward(float from, float to, float delta);extends KinematicBody2D

var velocity = Vector2.ZERO

func _physics_process(delta):
	if Input. is_action_pressed("ui_right"):
		position.x += 4
	elif Input. is_action_pressed("ui_left"):
		position.x -= 4
	elif Input. is_action_pressed("ui_up"):
		position.y -= 4
	elif Input. is_action_pressed("ui_down"):
		position.y += 4

	move_and_collide(velocity)


this one it the best and most simple one
Source

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