how to set a transform equal to something unity
C#
using UnityEngine;public class Example : MonoBehaviour
{
// Moves all transform children 10 units upwards!
void Start()
{
foreach (Transform child in transform)
{
child.position += Vector3.up * 10.0f;
}
}
}
public Transform tr; //make ref. in inspector window
tr.position = new Vector2(x, y);
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