how to set a transform equal to something unity

C#
using UnityEngine;public class Example : MonoBehaviour
{
    // Moves all transform children 10 units upwards!
    void Start()
    {
        foreach (Transform child in transform)
        {
            child.position += Vector3.up * 10.0f;
        }
    }
}
public Transform tr; //make ref. in inspector window

tr.position = new Vector2(x, y);
Source

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