javascript get point of line intersection

JavaScript
function line_intersect(x1, y1, x2, y2, x3, y3, x4, y4)
{
    var ua, ub, denom = (y4 - y3)*(x2 - x1) - (x4 - x3)*(y2 - y1);
    if (denom == 0) {
        return null;
    }
    ua = ((x4 - x3)*(y1 - y3) - (y4 - y3)*(x1 - x3))/denom;
    ub = ((x2 - x1)*(y1 - y3) - (y2 - y1)*(x1 - x3))/denom;
    return {
        x: x1 + ua * (x2 - x1),
        y: y1 + ua * (y2 - y1),
        seg1: ua >= 0 && ua <= 1,
        seg2: ub >= 0 && ub <= 1
    };
}// line intercept math by Paul Bourke http://paulbourke.net/geometry/pointlineplane/
// Determine the intersection point of two line segments
// Return FALSE if the lines don't intersect
function intersect(x1, y1, x2, y2, x3, y3, x4, y4) {

  // Check if none of the lines are of length 0
    if ((x1 === x2 && y1 === y2) || (x3 === x4 && y3 === y4)) {
        return false
    }

    denominator = ((y4 - y3) * (x2 - x1) - (x4 - x3) * (y2 - y1))

  // Lines are parallel
    if (denominator === 0) {
        return false
    }

    let ua = ((x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3)) / denominator
    let ub = ((x2 - x1) * (y1 - y3) - (y2 - y1) * (x1 - x3)) / denominator

  // is the intersection along the segments
    if (ua < 0 || ua > 1 || ub < 0 || ub > 1) {
        return false
    }

  // Return a object with the x and y coordinates of the intersection
    let x = x1 + ua * (x2 - x1)
    let y = y1 + ua * (y2 - y1)

    return {x, y}
}

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