javascript rpg tutorial
tChar.fight = function(enemy){
//assumes enemy is also based on Char
hitPerc = (this.hitPerc - enemy.defMod) / 100;
if (Math.random() < hitPerc){
damage = 0;
for (i = 0; i < this.damage; i++){
damage += parseInt(Math.random() * 6);
} // end for
damage -= enemy.armor;
enemy.hp -= damage;
if (enemy.hp <= 0){
alert(enemy.name + " is dead!")
document.location.href = ";
} // end 'enemy dead' if
} // end "hit" if
} // end fight
Also in JavaScript:
- how to use componentdidmount in functional component
- javascript less than but greater than
- airbnb react native eslint
- how to check type of value in a java script file
- prevent form submission using jquery
- req.params.id in nodejs
- creating a nested loop of a chessboard in javascript
- js filter array of objects by value
- hoe verbind je de nodemcu 8266 met adafruit io
- post json in flutter
- react native gifted chat
- how to use the replace method in javascript
- javascript remove property from object
- javascript determine if string is valid url
- vuetify event handler
- how to debug node js file in webpack
- in out time of nodes
- emit resize event in angular
- js check if string is number
- get value from textbox in vanilla javascript
- create react app scaffolding
- vue js default props
- react native vs flutter
- send data from form to another page angular