new in c++
C++
#include <iostream>
#include <string>
using String = std::string;
class Entity
{
private:
String m_Name;
public:
Entity() : m_Name("Unknown") {}
Entity(const String& name) : m_Name(name) {}
const String& GetName() const {
return m_Name;
};
};
int main() {
// new keyword is used to allocate memory on heap
int* b = new int; // new keyword will call the c function malloc which will allocate on heap memory = data and return a ptr to that plaock of memory
int* c = new int[50];
Entity* e1 = new Entity;//new keyword Not allocating only memory but also calling the constructor
Entity* e = new Entity[50];
//usually calling new will call underlined c function malloc
//malloc(50);
Entity* alloc = (Entity*)malloc(sizeof(Entity));//will not call constructor only allocate memory = memory of entity
delete e;//calls a c function free
Entity* e3 = new(c) Entity();//Placement New//placement new in c++
char *buf = new char[sizeof(string)]; // pre-allocated buffer
string *p = new (buf) string("hi"); // placement new
string *q = new string("hi"); // ordinary heap allocation
/*Standard C++ also supports placement new operator, which constructs
an object on a pre-allocated buffer. This is useful when building a
memory pool, a garbage collector or simply when performance and exception
safety are paramount (there's no danger of allocation failure since the memory
has already been allocated, and constructing an object on a pre-allocated
buffer takes less time):
*/#include <ext/pb_ds/assoc_container.hpp>
#include <ext/pb_ds/tree_policy.hpp>
using namespace __gnu_pbds;
typedef tree<int, null_type, less<int>, rb_tree_tag,
tree_order_statistics_node_update>
ordered_set;
ordered_set ord_set;
int a;
ord_set.insert(a);
*ord_set.find_by_order(a);
ord_set.order_of_key(a); MyClass * p1 = new MyClass;
// allocates memory by calling: operator new (sizeof(MyClass))
// and then constructs an object at the newly allocated space
MyClass * p2 = new (std::nothrow) MyClass;
// allocates memory by calling: operator new (sizeof(MyClass),std::nothrow)
// and then constructs an object at the newly allocated space
new (p2) MyClass;
// does not allocate memory -- calls: operator new (sizeof(MyClass),p2)
// but constructs an object at p2
// Notice though that calling this function directly does not construct an
//object:
MyClass * p3 = (MyClass*) ::operator new (sizeof(MyClass));
// allocates memory by calling: operator new (sizeof(MyClass))
// but does not call MyClass's constructor
delete p1;
delete p2;
delete p3;// Release block of memory
// pointed by pointer-variable
delete[] pointer-variable;
Example:
// It will free the entire array
// pointed by p.
delete[] p;
#include <iostream>
using namespace std;
int main()
{
int number;
do{
cin >> number;
if(cin.fail())
cout << "Not a number " << endl;
}while(!cin.fail());
cout << "number is " << number << endl;
system("pause");
return 0;
}
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