slomotion in unity 3d
C#
using UnityEngine;
using System.Collections;
public class SlowMotion : MonoBehaviour {
float currentAmount = 0f;
float maxAmount = 5f;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if(Input.GetKeyDown ("insert any key here")){
if(Time.timeScale == 1.0f)
Time.timeScale = 0.3f;
else
Time.timeScale = 1.0f;
Time.fixedDeltaTime = 0.02f * Time.timeScale;
}
if(Time.timeScale == 0.03f){
currentAmount += Time.deltaTime;
}
if(currentAmount > maxAmount){
currentAmount = 0f;
Time.timeScale = 1.0f;
}
}
}
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