top down movement unity c#
C#
public float Speed = 5f;
private void Update()
{
var input = new Vector3(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"), 0);
Vector3 velocity = input.normalized * Speed;
transform.position += velocity * Time.deltaTime;
}public float Speed = 5f;
private void Update()
{
input = new Vector3(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"), 0);
Vector3 velocity = input.normalized * Speed;
transform.position += velocity * Time.deltaTime;
}
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