unity instantiate
C#
// Instantiates 10 copies of Prefab each 2 units apart from each otherusing UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
public Transform prefab;
void Start()
{
for (int i = 0; i < 10; i++)
{
Instantiate(prefab, new Vector3(i * 2.0F, 0, 0), Quaternion.identity);
}
}
}
// You can use the 'Instantiate()' function to clone a GameObject
clone = Instantiate(original);
// You can also set the position, rotation and parent
clone = Instantiate(original, new Vector3(0, 0, 0), Quaternion.identity, cloneParent.transform);/// <summary>
/// Creates a new Gameobject prefab called Name_1 for example
/// Instantiates the prefab
/// </summary>
public void AddGameObject()
{
//created for example only
GameObject testPrefab = new GameObject("Name_1");
Vector3 objectPOS = Vector3.zero;
GameObject newGameObject = Instantiate(testPrefab, objectPOS, Quaternion.identity);
}
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