unity list
C#
GameObject Obj;
List<GameObject> Objects = new List<GameObject>();
Objects.Add(Obj);List<Datatype> listName = new List<Datatype>();
ex: List<float> myList = new List<float>(); void Start ()
{
//This is how you create a list. Notice how the type
//is specified in the angle brackets (< >).
public List<BadGuy> badguys = new List<BadGuy>();
//Here you add 3 BadGuys to the List
badguys.Add( new BadGuy("Harvey", 50));
badguys.Add( new BadGuy("Magneto", 100));
badguys.Add( new BadGuy("Pip", 5));
badguys.Sort();
foreach(BadGuy guy in badguys)
{
print (guy.name + " " + guy.power);
}
//This clears out the list so that it is
//empty.
badguys.Clear();
}
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