unity raycast
C#
using UnityEngine;
// C# example.
public class ExampleClass : MonoBehaviour
{
void Update()
{
// Bit shift the index of the layer (8) to get a bit mask
int layerMask = 1 << 8;
// This would cast rays only against colliders in layer 8.
// But instead we want to collide against everything except layer 8. The ~ operator does this, it inverts a bitmask.
layerMask = ~layerMask;
RaycastHit hit;
// Does the ray intersect any objects excluding the player layer
if (Physics.Raycast(transform.position, transform.TransformDirection(Vector3.forward), out hit, Mathf.Infinity, layerMask))
{
Debug.DrawRay(transform.position, transform.TransformDirection(Vector3.forward) * hit.distance, Color.yellow);
Debug.Log("Did Hit");
}
else
{
Debug.DrawRay(transform.position, transform.TransformDirection(Vector3.forward) * 1000, Color.white);
Debug.Log("Did not Hit");
}
}
}
This example creates a simple Raycast, projecting forwards from the position of the object's current position, extending for 10 units.
using UnityEngine;
public class ExampleClass : MonoBehaviour
{
void FixedUpdate()
{
Vector3 fwd = transform.TransformDirection(Vector3.forward);
if (Physics.Raycast(transform.position, fwd, 10))
print("There is something in front of the object!");
}
}void Update()
{
// Bit shift the index of the layer (8) to get a bit mask
int layerMask = 1 << 8;
// This would cast rays only against colliders in layer 8.
// But instead we want to collide against everything except layer 8. The ~ operator does this, it inverts a bitmask.
layerMask = ~layerMask;
RaycastHit hit;
// Does the ray intersect any objects excluding the player layer
if (Physics.Raycast(transform.position, transform.TransformDirection(Vector3.forward), out hit, Mathf.Infinity, layerMask))
{
Debug.DrawRay(transform.position, transform.TransformDirection(Vector3.forward) * hit.distance, Color.yellow);
Debug.Log("Did Hit");
}
else
{
Debug.DrawRay(transform.position, transform.TransformDirection(Vector3.forward) * 1000, Color.white);
Debug.Log("Did not Hit");
}
}using UnityEngine;
// C# example.
public class ExampleClass : MonoBehaviour
{
void Update()
{
// Bit shift the index of the layer (8) to get a bit mask
int layerMask = 1 << 8;
// This would cast rays only against colliders in layer 8.
// But instead we want to collide against everything except layer 8. The ~ operator does this, it inverts a bitmask.
layerMask = ~layerMask;
RaycastHit hit;
// Does the ray intersect any objects excluding the player layer
if (Physics.Raycast(transform.position, transform.TransformDirection(Vector3.forward), out hit, Mathf.Infinity, layerMask))
{
Debug.DrawRay(transform.position, transform.TransformDirection(Vector3.forward) * hit.distance, Color.yellow);
Debug.Log("Did Hit");
}
else
{
Debug.DrawRay(transform.position, transform.TransformDirection(Vector3.forward) * 1000, Color.white);
Debug.Log("Did not Hit");
}
}
}RaycastHit hit;
// Does the ray intersect any objects excluding the player layer
if (Physics.Raycast(transform.position, transform.TransformDirection(Vector3.forward), out hit, Mathf.Infinity, layerMask))
{
Debug.DrawRay(transform.position, transform.TransformDirection(Vector3.forward) * hit.distance, Color.yellow);
Debug.Log("Did Hit");
}
Also in C#:
- Title
- remove items from list c# condition
- Category
- C#
- Title
- sum the digits in c#
- Category
- C#
- Title
- c# creating exceptions
- Category
- C#
- Title
- asp.net list all files in folder
- Category
- C#
- Title
- button commandfield commandargument pass textbox
- Category
- C#
- Title
- c# get list of all class fields
- Category
- C#
- Title
- .net core download image from url binary file
- Category
- C#
- Title
- c# create a text file
- Category
- C#
- Title
- Length = '((System.Net.RequestStream)RequestStream).Length' threw an exception of type 'System.NotSupportedException'
- Category
- C#
- Title
- xamarin forms alarm
- Category
- C#
- Title
- Unity if object doens't exist
- Category
- C#
- Title
- block wapalyzer from detecting codeigniter
- Category
- C#
- Title
- C# invoke
- Category
- C#
- Title
- c# round number down
- Category
- C#
- Title
- read configuration workerservice
- Category
- C#
- Title
- unity get list length
- Category
- C#
- Title
- unity instantiate
- Category
- C#
- Title
- convert string to decimal c#
- Category
- C#
- Title
- unity 2d platformer movement script c#
- Category
- C#
- Title
- count the number of notes in a given amount c#
- Category
- C#
- Title
- c# webcam
- Category
- C#
- Title
- unity 2d Drag object
- Category
- C#
- Title
- unity gizmo draw line
- Category
- C#
- Title
- how to deactivate objects through scripts in unity
- Category
- C#
- Title
- unity change text color
- Category
- C#
- Title
- read xml file c#
- Category
- C#
- Title
- unity change the source image or image
- Category
- C#
- Title
- c# inline if
- Category
- C#
- Title
- how to parse a string to an integer c#
- Category
- C#
- Title
- c# 2 timespan return yesterday
- Category
- C#
- Title
- enums as numbers c#
- Category
- C#
- Title
- in unity i want to destroy a gameobject when it hits the edge of the screen
- Category
- C#
- Title
- c# timespan
- Category
- C#
- Title
- c# list to string join
- Category
- C#
- Title
- variables
- Category
- C#
- Title
- vb.net tostring numeric format string
- Category
- C#
- Title
- C# for
- Category
- C#
- Title
- vb.net drag window without titlebar
- Category
- C#
- Title
- modificare una strinfa in c#
- Category
- C#
- Title
- uinput dialog uwp c#
- Category
- C#
- Title
- get enum value c#
- Category
- C#
- Title
- C# downloadstirng download old
- Category
- C#
- Title
- C# random.Next error
- Category
- C#
- Title
- add new page to site c# programmatically
- Category
- C#
- Title
- c# max two values
- Category
- C#
- Title
- random from list c#
- Category
- C#
- Title
- c# remove last value from list
- Category
- C#
- Title
- how do I attach a player with a navMeshAgent
- Category
- C#
- Title
- C# get all files in directory
- Category
- C#
- Title
- background color with opacity
- Category
- C#
- Title
- how get data from json in c#
- Category
- C#
- Title
- c# multiline comment
- Category
- C#
- Title
- nullreferenceexception c#
- Category
- C#
- Title
- c sharp index of substring
- Category
- C#
- Title
- c# null conditional
- Category
- C#
- Title
- parsing string to int c#
- Category
- C#
- Title
- choose random gameobject from a gameobject list
- Category
- C#
- Title
- reference to gameobject in different scene unity
- Category
- C#
- Title
- c# arraylist to listview
- Category
- C#
- Title
- iframe set html content c#
- Category
- C#
- Title
- c# quaternion eular calculator
- Category
- C#
- Title
- dictionary c#
- Category
- C#
- Title
- how to add movement in unity
- Category
- C#
- Title
- unity how to get transform scale
- Category
- C#
- Title
- how to clear console through script unity
- Category
- C#
- Title
- isdaylightsavingtime in c#
- Category
- C#
- Title
- generate range c#
- Category
- C#
- Title
- unity get decimal part of float
- Category
- C#
- Title
- how to reference the position of a game object unity
- Category
- C#
- Title
- c# console writeline color
- Category
- C#
- Title
- unity 2d rotate towards direction
- Category
- C#
- Title
- c# cheat sheet
- Category
- C#
- Title
- blazor display validation message
- Category
- C#
- Title
- delegate function c#
- Category
- C#
- Title
- same click event diffrenet buttonms c#
- Category
- C#
- Title
- unity round vector 3 to nearest integer
- Category
- C#
- Title
- convert word files to plain text c#
- Category
- C#
- Title
- unity set material
- Category
- C#
- Title
- unity array of child objects
- Category
- C#
- Title
- unity add component
- Category
- C#
- Title
- C# .NET Core linq Distinct
- Category
- C#
- Title
- check distance to gameobject
- Category
- C#
- Title
- install .net sdk ubuntu 20
- Category
- C#
- Title
- how to make if statement c#
- Category
- C#
- Title
- c# compile into an exe
- Category
- C#
- Title
- dont destroy on load unity
- Category
- C#
- Title
- how to get component in unity c#
- Category
- C#
- Title
- print gridcontrol devexpress
- Category
- C#
- Title
- get random value from list c#
- Category
- C#
- Title
- bitmap to byte array c#
- Category
- C#
- Title
- convert double to currency c#
- Category
- C#
- Title
- c# dictionary literal initializer
- Category
- C#
- Title
- c# filesystemwatcher double events
- Category
- C#
- Title
- bool toggle unity c#
- Category
- C#
- Title
- how to go to other forms in C#
- Category
- C#
- Title
- unity how to tell when a gameobject is colliding
- Category
- C#
- Title
- unity detect any key
- Category
- C#
- Title
- unity how to load up a scene
- Category
- C#
- Title
- c# ienumerable to list
- Category
- C#
- Title
- unity3d find y position on navmesh
- Category
- C#