how to access the dictionary from another script in unity
if (Input.GetButtonDown("Reload")) { remainingClips = GameObject.FindGameObjectWithTag("InventoryController").GetComponent<InventoryClass>().playerAmmo[weaponType]; if (remainingClips > 0) { Reload(); }
Also in C#:
- unity atan value
- unity delete specific text in a string
- findobject getcomponent
- c# exit console
- Microsoft.AspNetCore.Components.Forms.InputSelect`1.TryParseValueFromString(String value, TValue& result, String& validationErrorMessage)
- unity find object by name
- change z value unity
- uinput dialog uwp c#
- non null array length
- unity create gameobject
- devexpress objectspace to session
- unity prevent system from creation
- c# how to refresh your binding source
- How to look at an object unity
- fieldconverter c#
- c# string to float
- pop up element from specific index in array
- add row count devepxress report
- double tryparse dot comma
- dynamic convert type c#
- c# pass mouse events to parent
- accessing form controls from another class c#
- c# transform
- why is c# say ; expected