prompt for array unity c# editor scripting
[CustomEditor(typeof(RoomItem))] public class RoomItemEditor : Editor {
public override void OnInspectorGUI() {
serializedObject.Update();
var controller = target as RoomItem;
EditorGUIUtility.LookLikeInspector();
SerializedProperty tps = serializedObject.FindProperty ("targetPoints");
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(tps, true);
if(EditorGUI.EndChangeCheck())
serializedObject.ApplyModifiedProperties();
EditorGUIUtility.LookLikeControls();
// ...
}
}
Also in C#:
- c# else if
- what function is called just before the a script is ended c#
- .net core identity get user id
- c# how to initialize an array
- how to change an int value c#
- object escape player unity
- polling data source c# using threads
- eager loading vs lazy loading c#
- press key run code unity c#
- c# getter setter
- image filter
- prompt for array unity c# editor scripting
- how to add a list to observablecollection in c#
- return a list of list from yaml via C#
- read xml file c#
- unity vector3 to array
- chase object unity
- why is c# say ; expected
- C# array to string
- datagridview column color c#
- unity addforceatposition
- nunit return parameter
- how to edit a c# list
- c# string array to string