unity random int
Random.Range(-10.0f, 10.0f); //If you use Int in the Random.Range() then it will
//return an Int
public int RanTimerHigh = 10;
public int RanTimerLow = 1;
void Start()
{
int RandomInt = Random.Range(RanTimerLow, RanTimerHigh);
}X = Random.rnge(min, max)
// Only works in C# Jireh Roberts
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