unity list length

C#
public List<GameObject> gameObjects = new List<GameObject>();
void Start()
{
	int listLength = gameObjects.Count;
}//Get list length / count

//Example
public List<GameObject> gameObjects = new List<GameObject>();

void Update()
{
  int listLength = gameObject.Count;
    if(listLength >= 0)
      	Debug.Log("Do something");
    else
       	Debug.Log("Do something else");
}
public List<Transform> items = new List<Transform>();

void Start()
{
    print(items.Count);
  
    items.Add(new Transform());
  
    print(items.Count);
}

//output\\

/// 0 

/// 1
Source

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