unity list length
public List<GameObject> gameObjects = new List<GameObject>();
void Start()
{
int listLength = gameObjects.Count;
}//Get list length / count
//Example
public List<GameObject> gameObjects = new List<GameObject>();
void Update()
{
int listLength = gameObject.Count;
if(listLength >= 0)
Debug.Log("Do something");
else
Debug.Log("Do something else");
}
public List<Transform> items = new List<Transform>();
void Start()
{
print(items.Count);
items.Add(new Transform());
print(items.Count);
}
//output\\
/// 0
/// 1
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